Warning: include(bag.php) [function.include]: failed to open stream: No such file or directory in /home/sites/theconversation.eu/public_html/wp-content/themes/itheme-1-1/header.php on line 69
Warning: include(bag.php) [function.include]: failed to open stream: No such file or directory in /home/sites/theconversation.eu/public_html/wp-content/themes/itheme-1-1/header.php on line 69
Warning: include() [function.include]: Failed opening 'bag.php' for inclusion (include_path='.:/usr/local/php5211s-cgi/lib/php') in /home/sites/theconversation.eu/public_html/wp-content/themes/itheme-1-1/header.php on line 69
This experiment has a very unusual result, I filmed the whole moment in one move using b/w grain contrast. The movie in itself is powerful, but when I experimented with multiplications, I discovered that all of a sudden, the entire perspective has changed. I love the sliding cars and way light changes shapes.
I’ve also been at a sound design workshop at the Next Festival in Bucharest and Jamie Travis came to analyze his work on Patterns Trilogy. It is soo good, and I especially liked the fact that these three films are extremely rational in directing approach. I usually don’t like that and I myself try to avoid being overrational when creating, but his works are so much taken into extremes that I can only say it is a perfect small piece of art.
I am also working with submodalities and I have discovered sound one of the most important aspect of a movie and one of the least credited by general audiences. The movies are 97% visuals and merely 3% audio. This is not fair
gToon on audio production, Simon Taylor the narrator and additional sound design by Overman. The music is by Tilopa (album Out of the Blue) and is available from Magnatune.com (Filmed entirely in the Sims 2, October 2006)
The first European Machinima Festival took place this weekend in Leicester, UK.
Not very sure what you know about this form of animation films, I encountered the term machinima in 2005 at Linz Ars Electronica where there was a full seminar on this subject alone. Machinima, pronounced ma-shin-i-ma means making movies using videogames, the word being an amalgamation of machine and cinema and it is a fusion of film-making and gaming.
Although its history goes back on 1996, for me it was like discovering that someone invented the wheel. The idea behind these animated films is so simple, yet it brings such a shift in perception. Until finding out what machinima means, I thought animation and films can only be made by a script and by animating scene by scene all using the design of an illustrator/animator. Yet, it had never occured to me that entire scenes from videogames can be captured and rendered as a film of its own with a true script.
My favourite is still the “red vs blue” series, by roster teeth. The first episode is a true classic.
Ned Beauman on TheBlogArt&Architecture raises one very good question: why not use art in computer/console video games and what artists could be placed in this context.
Well, I’de loooove a videogame based on characters of Bosch. It’s so surreal ( quite interesting for his age ) that would apply perfectly for our own time’s imagery.
Other artists that would be perfect are Arcimboldo, Dali; Gaugain would do nice for a 2d game, Mondrian would be interesting for a pacman :).
Also considered Warhol and Rauschenberg but they are too modern and too visually violent for me to play for hours …
One video game that uses art and play and I simply loooooooooove is Nintendo’s Electroplankton. Toshio Iwai is a good example of an artists that combines visual art and music in a commercial game.
I see MySpace.com entering this new breed of concerts - live online… I think in two years the most, internet will be the no1 medium for broadcasting concerts and live events, as well. So far, the whole industry is switching to video and live streaming. Video it’s the new pink
This is an interesting festival, too bad I’ve just found about it today, as the deadline is only a few days away - August 25th. This thursday…. maybe short enough, but I also have to be fast enough to submit a significant work.
That’s one of the last year’s entries. I’d like to see the final exhibits, as the concept is quite challenging.
“THIS YEAR’S THEME: SHORT & FAST. Short and fast digital animations / films / works. We are looking for work that is small in file size and quick in linear time. The exhibits will be held at various airfields in the northern Orkney Isles, home of the “The Worlds Shortest Scheduled Flight”. Continue reading »
Recent Comments