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I revisited in the past week Eugene Ionesco after more than ten years: a theatre play collection of The chairs, The Lesson, Victims of Duty, Jack or the Submission, and Amédée, or How to Get Rid of It to mention a few. Absolutely amazing.
Interestingly enough now I stopped seeing the absurd in his plays, but more the incredibly crisp evaluation of human moments: childhood and adolescence: gathering and passing on of knowledge, burst of adolescence with its freedom quest and love motions; adult life: emotional distress and subconscious burst of blockage, artist and the quest for inspiration; old age: memories and death, the theatre subject as such.
By far the most authentic writer and the best book I have read in the entire year: and I have struggled a bit with books, trying old and new, famous or not, awarded or not - after this true literary experience, I can say that one year of reading resumes to “books, three at the price of two”. Ionesco on the other hand, even though i have known his works since school, I have never paid too much attention to him: in my mind, the term “absurd” had secluded his works in the idea of manipulating form in its most pure sense. I could say: form which leaves meaning as a side note; now, though, I have discovered incredibly succulent meaning in its plays - true metaphors that create powerful messages in the reader’s mind.
Going back to Schwartz Responsive Chord, I truly see Ionesco as a point of art expression where the chord is touched in the most ingenious way.
I’ve also been at a sound design workshop at the Next Festival in Bucharest and Jamie Travis came to analyze his work on Patterns Trilogy. It is soo good, and I especially liked the fact that these three films are extremely rational in directing approach. I usually don’t like that and I myself try to avoid being overrational when creating, but his works are so much taken into extremes that I can only say it is a perfect small piece of art.
I am also working with submodalities and I have discovered sound one of the most important aspect of a movie and one of the least credited by general audiences. The movies are 97% visuals and merely 3% audio. This is not fair
Jeff Koons, Ilona on Top (Rosa background), 1990. Private collection, courtesy Galerie Max Hetzler, Berlin
While in London, until the 27th of January 2008, go and visit the Barbican Art Gallery with this most amazing art exhibition. Erotic art and erotism is everywhere and in any artform, in any age.
Jeff Koons with his Made in Heaven series is hardly my preferred artist, but I have chosen him to illustrate my post as he seems to me the most vulgar in expression. I guess sexuality was the same always, and continues to be the same in the years to come, yet seeing kitsch mixed with sex, a thin line from art to porn, seems to be the key to this exhibition.
Good campaign for the conspicuos consumption that Louis Vuitton represents …. Perfect illustration for feeling disoriented in the real “unbranded” life …
Interesting that Takashi Murakami was commishioned for this campaign. The so called new Andy Warhol of the last decade has made a good point for the Vuitton brand.
The work, entitled “For the Love of God,” is a skull cast in platinum and encrusted with 8,601 diamonds. Carbon dating has shown that the original skull on which Hirst’s work is modelled dates to the 18th century.
hmm.. that’s interesting. I’ve seen in Oslo Hirst’s famous works of the cut in half cow … didn’t know about him at that time, and the work just struck me with all its raised questions: what is art, what can we use as art material, what is life, what is the difference between eating a cow and exhibiting it… and how is it to be into a cow’s body …
He is the type of artist that will challenge vision and not craftsmanship, and has done it with such great power.
Ned Beauman on TheBlogArt&Architecture raises one very good question: why not use art in computer/console video games and what artists could be placed in this context.
Well, I’de loooove a videogame based on characters of Bosch. It’s so surreal ( quite interesting for his age ) that would apply perfectly for our own time’s imagery.
Other artists that would be perfect are Arcimboldo, Dali; Gaugain would do nice for a 2d game, Mondrian would be interesting for a pacman :).
Also considered Warhol and Rauschenberg but they are too modern and too visually violent for me to play for hours …
One video game that uses art and play and I simply loooooooooove is Nintendo’s Electroplankton. Toshio Iwai is a good example of an artists that combines visual art and music in a commercial game.
Arcimboldo is one of the wierdest artists i’ve seen, love his works but never actually knew where to place them and what to do with his experience. Till Nowak got his clue and reinterpreted Alien freaks in Archimboldo’s style … Great work!
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